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🎮 Built for game & app studios

The asset pipeline for studios and their remote artists.

Brief every image, sound, level, and animation your game needs. Review versions from your contractors, finalize the good ones, and stream the finished assets straight into your build — or bake them for production.

How it works
1
Brief the assetsDefine what you need — dimensions, length, format, style — and seed placeholders. An AI can generate the whole brief from your codebase.
2
CollaborateInvite artists and sound designers. They upload versions; you review, comment, and finalize. Talk it through in per-asset conversations.
3
Ship itStream finalized assets into your app with a 6-digit code in dev, then bake them into the binary for production. No surprises.
Everyone in one place

🎨 For studios

One portal per game. Track every asset and its status, see what's waiting on review, manage contractors, and keep production-ready art in sync.

🖌️ For contractors

A clear queue of exactly what's yours, the brief, and what's next. Upload drafts, share when ready, and get feedback without endless email threads.

📱 For your app

Drop in MoltaKit (Swift), enter the 6-digit code, and your game pulls the latest finalized assets on launch — checksum-diffed, cached, offline-friendly.

🤖 For automation

A zero-dependency CLI seeds assets, bakes production builds, and gates app versions. AI-friendly by design — point Claude Code at your game and go.

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